Minecraft Bedrock Edition Add-on Development
Minecraft Bedrock Edition (including Minecraft PE) utilizes a different file structure and modding approach compared to the Java Edition. Add-ons for this platform are not based on JAR files.
Resource Pack Implementation
Resource packs modify the game's textures, sounds, and models. They are packaged as `.mcpack` files and are installed through the in-game marketplace or by manually transferring the file to the designated game folder.
Resource Pack Structure
Resource packs consist of various folders containing texture, sound, and model files in specific formats (e.g., PNG for images, JSON for data). The organization of these folders follows a pre-defined structure dictated by the game engine.
Behavior Pack Implementation
Behavior packs modify the game's gameplay mechanics, adding new entities, items, or modifying existing ones. These are also distributed as `.mcpack` files and installed similarly to resource packs.
Behavior Pack Structure
Behavior packs utilize JSON files to define the behavior of entities, items, and other game elements. These JSON files follow a specific format, adhering to the game's scripting language and data structure.
Add-on Development Tools and Resources
Creating add-ons for Minecraft Bedrock Edition typically involves using a text editor for JSON files and potentially 3D modeling software for creating custom models. Several online resources and tutorials provide detailed instructions and examples for different aspects of add-on development.
File Formats
- `.mcpack`: The primary container format for both resource and behavior packs.
- `.json`: Used for scripting and defining data within add-ons.
- `.png`: Typically used for textures and images.
External Libraries and APIs
Minecraft Bedrock Edition provides a specific API and set of guidelines for add-on developers, facilitating interactions with game features and functionalities. Direct access or manipulation of the underlying game engine is not typically allowed.